In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. These life-like recreations of real-world environments are designed specifically for objective-based team combat and include realistic terrain, lighting, special effects and atmospheric conditions. In development at Splash Damage, co-creators of the award winning Wolfenstein: Enemy Territory, and in conjunction with id Software, Enemy Territory: QUAKE Wars employs id Software’s new MegaTexture graphics technology, delivering large outdoor battlefields of unrivaled detail. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Gamers choose to play as Human or Strogg in one of five unique character classes. If your team is interested in helping us improve our product, please send an email to with all of the required information shown below. The Strogg have alien weapons and vehicles, some similar to what the humans have and some unique.Id Software is now accepting applications from active clans for entry into the Enemy Territory: Quake Wars Multiplayer Closed Beta. Online and offline play modes are available with different modes for computer and console players: PC/Mac and Linux versions let you play individual campaigns/maps/stopwatch games against bots while the console versions have full single player campaigns (The single-player allows for combat as both sides over the course of the game.) The Human weapons and vehicles are based on modern combat weapons/vehicles but updated for the futuristic time period of the game. Each player class from each side normally has new objectives show up during game play, many times based around the specific capabilities of your class. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Unlike other team-based online games (such as the Battlefield series) the game play is much more focused on one or two main objectives at once vs spread all over the combat area. While the teams are asymmetrical both sides have the same basic weapons and tools to complete objectives. Teams are based on Human (GDF) and alien (Strogg) technology. Quake Wars is a class-based, objective focused, team-oriented game. On March 18, 2008, the Mac OS X version started shipping. On May 21, 2007, it was announced that Aspyr Media would be releasing the title for Mac OS X. ![]() It was announced on Februthat Enemy Territory: Quake Wars will also be released for the Xbox 360 and Playstation 3 in summer 2008. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.Įnemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's Doom 3 engine with MegaTexture rendering technology. Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. ![]() It is the second multiplayer-focused game in the Quake series (after Quake III Arena). However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory.
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